AnttiPussinen: OverUnder, 2014, 83 x 160 x 83cm, wood, steel, electronic components, cardboard, veroboard, speakers & amplifier
OverUnder by Antti Pussinen is an analog synthesizer based sound sculpture, that creates infrasonic sound waves around approximately 16Hz. Over tones of base frequency are created by folding original waveform into itself.
Analog sound synthesis based sound works are like sculptures. In a sound synthesis circuit, electricity is forced to form abstract waveforms in electric current. A speaker transforms these electric waveforms into waves in air pressure. Since no data is lost in digital to analog and analog to digital conversions, a viewer can feel and hear the original sculpted waveform in full detail.
The power of digital revolution is partly based on evaluating what is relevant information, and filtering out the rest (for example outside of hearing range in digital audio). With this development we are maybe losing some feeling or content that is seen irrelevant, but is still there.
Since most of the frequencies in the artwork are below hearing range (and below the range of my recorder), a sense of pressure is missing from the video. The low frequencies one can hear are a product of sound reflections inside the gallery room.
Build Up, 2013, electronics, spearker, acrylic, 30 x 16 x 16 cm
The work consists of analog sound synthesizing circuits and a musically balanced random generator.
The random generator composes ever changing rhytmical patterns and puts out extremely short electric pulses to the synthesizer circuits.
All the sounds are then created one by one, when the electric pulse is travelling through the transistors in the circuit. The circuits are designed to imitate hi-hats of a drum kit, thus creating a never ending rhythmical buildup for a song that never starts.
There are no samples, recorded sounds or prearranged compositions, so the sound sculpture creates a unique sound experience for every viewer.
The possibility of hearing the exactly the same composition with same sounds twice is 1 : 79902720000
The artwork has been shown in: Freies Museum Berlin 2013 and Panmediale:Cosmic Death, Transmediale Vorspiel 2014.
Satelites: 2012, Size Variable, Speakers, Steel Wire, 8 Channel Audio Interface, Computer
A digital surround sound installation, in which actual recorded sounds of satellites move in their orbits around the viewer.
Our life is literally surrounded by satellites, we can view satellite photos from the internet and find a way to a new place we havent visited yet. Our cars, mobile phones and televisions communicate with satellites. They are an abstract form of communication, since they are hard to see with a naked eye. Yet they have become more and more important to our society and daily life. They are also a tool of free information in countries, where the current government halts the access to information from their own citizens.
This artwork has been shown in Walden Kunstaustellungen, Berlin; Westwerk, Hamburg and Ping 12 documentation, Kassel, Germany. All in 2012
One Love Group: One Love, 2012, 30 x 30 x 30 cm, Padlocks of love, Video loop
In June 2012 We (One Love Group, Antti Pussinen & Kaija Papu) cut around 700 padlocks of love from a bridge in Tampere, Finland. We used the locks as a material to make a solid 140 Kilo cube of love that was displayed in Tampere Kunsthalle, only one week after the cutting action. also a video of the process was shown as part of the installation.
The artwork is about love. If the padlocks would somehow contain the love that the people felt when they locked their locks in the handrail of the bridge, we would have 140 kilos of solid love. What is the Half-Life of love? Can one destroy love, or is it like energy, ever changing its form?
We have both worked in public space before and with the artwork we wanted to raise questions and rethink our own methods.
The artwork got a lot of media attention in Finland and continued the discussion of ethics of art. It also Sparked discussion about legality of art and other projects in public place, and what kind of art state owned museums can show.
Great White Hunter
Great White Hunter, 2012, 1 x 12 m, Digital print on acrylic, Objects shot by the artist
I like shooting. But i’ve never shot anything other than cardboard targets and plastic toys. Great White Hunter project started in summer of 2011 when i tried again my favourite childhood pastime. I remembered that as a child, i didn’t think of killing or hunting as i pressed the trigger. Around 20 years later that thought was very present.
The artwork consists of 7 images photographed through a rifles scope sight and 14 cardboard practice targets shot by the artist on different days during 2011-2012
Great White Hunter has been shown in The Finnish Labour Museum as part of Pirkanmaa Trienale in 2012
Piezo Kompozition 1
Piezo Kompozition 1, 2012, 9 Channel Interactive Surround Sound Installation, 200 x 200 x 600 cm, Piezo elements as pressure sensors, Rubber, Electronics, Computer, Speakers
The artwork is about mathematics of composition and possibilities in contemporary generated music.
After seeing and hearing a lot o sound art that was often just noisy and drony. And after experiencing a lot of interactive artworks where usually the interactivity was a linear direct process, like press a button or walk into a room where a camera tracks you, we got interested if it could be done differently. Together with a Swiss digital media artist Dominik Eggerman we decided to design and build a beautiful, complex, and musically interesting interactive sound installation.
Piezo Kompozition 1 is a never ending 16 instrument music generator that builds a composition based on an algorithm designed by Dominik Eggerman. The piezo elements used in the sensors make them extremely sensitive for pressure changes and movements on the sensors.
The algorithm looks for continuity in the data between the 16 sensor mats (people walking from one mat to another) and rhythms and rhythm changes in the data (people dancing, nodding and shifting weight on a single mat) and then compares data with a balanced random generated rhythm and harmony maps. The output is a composition that is interactive while still keeping same rhythmical structure and harmonies for one song.
The 16 instruments used in the installation are placed around the installation using 8 speakers and a subwoofer so the viewer feels like being in the middle of the band.
In practice we found that the installation works like an instrument and one can quite quickly learn to play it and play with it.
Since it was in a way a prototype for us, we wanted to keep its “in the middle of process” esthetics when showing the artwork.
The artwork has been shown in: Freies Museum Berlin, Walden Kunstaustellungen, Berlin
Killer Laser Robot 1
Killer Laser Robot 1, 2011, Size of the robot 100 x 140 x 100 cm, Wood, Electronics, Aluminium, Mechanics, Motors, Rifle Scope, Wireless camera, FM wireless control, Laserpointer, Television, Joystick
The process for the artwork started when i was visiting a friend that lives in the middle of the forest in Finland. He told me that he has a powerful laser pen (one that burns eyes faster than we can blink) as self-defense against the suspicious neighbours that live 5 Km away. I told him that I could make him a laser turret robot that he could control wirelessly or over internet.
That idea of conquering fear of other people by building a laser shooting robot got stuck in my head, and 3 months later i had my first prototype ready. During the process I often thought that maybe fear of people is making dystopian future controlled by killer robots into a realistic scenario.
The artwork has been shown in:
Freies Museum Berlin, Suomesta Galleria, Berlin, Westwerk, Hamburg, PING 12 dOCUMENTATION, Kassel and in Walden Kunstaustellungen ,Berlin
Contemporary Radio, 2011, Interactive surround soundscape, Fm Radios, Fm transmitters, Multichannel Sound interface, Computer
Contemporary Radio is an interactive installation, where contemporary radio broadcasts (in the time of exhibiting) are used as material for interactive soundscape. The work plays with taking old media, processing its messages with contemporary computer and putting it back in to the old media and creating a moving surround sound experience. First version of Contemporary Radio was about the situation in Egypt and Cairo during 2011 revolution. With radio correspondances, radio speeches of Hosni Mubarak and interviews from demonstrations.